- Yoshi's Woolly World 1-3 Yarn
- Yoshi's Woolly World 2-3 Yarn Patterns
- Yoshi's Woolly World Characters
- Yoshi's Woolly World 2-3 Yarn Store
- Yoshi's Woolly World Amazon
- Yoshi's Woolly World 2-3 Yarn Chart
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Yoshi's Woolly World |
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Also known as: Yoshi Wool World (JP) This game has unused areas. |
When it comes to amiibo, it's hard not to be charmed silly be the yarn toys that are being released along with Yoshi's Woolly World on Wii U. They're amiibo made of wool - let's just digest that.
Yoshi's Woolly World is the first Yoshi game to be on a home console since the Nintendo 64. This game has a yarn art style, similar to Kirby's Epic Yarn. The gameplay is very similar to the Yoshi's Island games, but without any whiny babies to carry and chase after. Thank goodness!
The game received a port for the Nintendo 3DS, aptly titled Poochy & Yoshi's Woolly World, which added even more amiibo and the ability to create custom Yarn Yoshi skins, among other extras.
To do:
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- 1Unused Map Data
- 2Test Levels
- 3Test Folder
- 7Early Pause Menu
- 8Unused Color Correction Parameter Scripts
- 13Regional Differences
Unused Map Data
Test Map Data
mapdata has 42 archives for test maps. This seems to be used to test out various things such as engine rendering.
Epic Yarn Map Data
In mapdataepic_yarn_kirby, there are 78 stages which quite obviously belong to Kirby's Epic Yarn. However, these might be the files that contain the coordinates of certain map objects à la Super Mario 3D World, or XML-styled formatting.
Test Levels
To do: More test levels can be accessed by editing worlddata.txt in /data/ |
TESTMAP004
TEST_MORI
A simple stage with a few objects placed around. The stage appears impossible to complete, due to missing objects being replaced with placeholders.
TEST_UV_REGULATION_X4
This stage appears to be a slightly different version of the stage that was shown in Nintendo Direct 23 January 2013. Objects are missing from the stage and are instead replaced with placeholders, most likely due to the object data being missing from the game. It's not possible to complete the stage, as you can't travel to the other side. The level may also lack a goal ring entirely.
MAP001_MARUTA_MASTER
One of the more detailed unused stages in the game. It appears that Yoshi would have been able to switch between the foreground and background at least once during this stage, but due to missing objects, it's impossible to do so, and as such not possible to complete the stage.
TESTMAP009_SHADERTEST01
Test Folder
In the root of the game, there is a test folder full of objects, shaders, and some Miiverse stamps. Shaders and Miiverse stamps are split into two different folders called shader and body_memo_sample.
Shader
There are three test shaders within this directory.
- simple.gsh
- simple_fragment.gsh
- simple_vertex.gsh
body_memo_sample
This directory seems to have been used for testing out the Miiverse features, such as stamps. While the final game does have stamps, these are done in a very different style. The folder also has .tga and.gtx versions of the stamps, along with an SDK tool for converting .tga images to .gtx called tga2gtxTEstTool.bat (sic). There is also a very humorous drawing of a Swapnote envelope with a body saying 'Hi'.
memo.tga
stamp_73.tga and stamp_73.gtx
stamp_80.tga and stamp_80.gtx
Character Test Data
In charatest, there is leftover data for a test character. It may have been used for animation testing of some sort according to the archive size of TESTANIM00.gfa being around 2.4mb in size.
Coins
Located at /test/tr_coin_yellow and /test/tr_coin_red are models for the coins and the red coins like the ones found in Super Mario World 2: Yoshi's Island. Sequenced sounds exist for the objects in the bfsar.
120 - SD_REDCOIN01 to 129 - SD_REDCOIN10
194 - SD_COIN1
There are no other SD_COIN_x sounds.
Unused Jingles
There are two unused sequenced jingles.
108 - WSD_StageClrDemo
An early stage clear jingle.
109 - WSD_LODING
An early loading theme.
Early Pause Menu
To do: Get this menu working (if it even can still be loaded) so both pause menus can be compared. |
Contained in env/in_game/pause_old.gfa is an older version of the in-level pause menu. This older variant contains a few early versions of existing graphics used in-game.
Bead Patch
Old | Final |
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Flower Patch
Old | Final |
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Stamp Patch
Old | Final |
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Yoshi's Woolly World 1-3 Yarn
Interestingly, according to Merino.msbt (the game's text archive), Stamp Patches were once called Mii Beads.
Wool Patch
Old | Final |
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Unused Color Correction Parameter Scripts
TEST_KURAOKA_000.txt
Used for testing, it does not use a texture for filter.
TEST_KURAOKA_001.txt
Used for testing, it uses LutTest.gtx.
Unused Light Parameters Scripts
There is a hefty batch of 25 unused light parameter scripts for various test levels. Ranging from environment mapping, stages with UV scrolling, and other render methods such as photo realism.
Revision
To do: Check the earlier title versions of Japan and USA base titles and check the update data |
Present in debug/buildRevision.txt.
Japan (v32) | Europe | USA (v17) |
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Boot Config
Present in bootConfig.txt.sample.
Original |
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Translation |
Present in bootConfig.txt.viewer_sample.
Original |
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Translation |
Other Text Files
data_gfa_convert.bat in the game root is a batch file probably used by Good-Feel to create a .gfa file, in this case, data.gfa.
Original |
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Translation |
Present in env/convert_in_game_gfp.bat.
Original |
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Translation |
Present in test/body_memo_sample/tga2gtxTEstTool.bat.
Original |
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Translation |
sound/SoundDisableCallFrame.bson has text in it. The single kanji in this file (found on line 6) simply means 'Wednesday'.
Regional Differences
To do: Any more? |
Despite the fact that the American version was released four months after all other versions and unlike more recent Nintendo games which had two completely different English translations, the American and Australian/European versions have only minor textual differences.
Text
North America | |
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FINE! Burt, hitch up your trousers and GO BUST UP THAT YOSHI! | FINE! Burt, hitch up your pants and GO BUST UP THAT YOSHI! |
This change was necessary because 'pants' refers to outerwear in American English and underwear in British English. Even though the American meaning is used in Australia, the British English version of the line is still used; however, 'trousers' is technically still not incorrect.
Yoshi Design Names
A handful of Yoshi Design names differ between the American and European versions:
Yoshi's Woolly World 2-3 Yarn Patterns
To do: Check the Japanese version. |
Australia/Europe | North America |
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Candyfloss Yoshi | Cotton Candy Yoshi |
Duck Hunt Duo Yoshi | Duck Hunt Yoshi |
Night-Time Yoshi | Nighttime Yoshi |
Sonic the Hedgehog Yoshi | Sonic Yoshi |
Wii U Yoshi | Wii U Deluxe Yoshi |
Scrapbook
Yoshi's Woolly World Characters
The scrapbook option has different names across regions.
Australia/Europe | Japan | North America |
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Scrapbook Theatre | Memory Theater (おもいでシアター) | Scrapbook Theater |
In addition to all the enemies except Kamek having separate names for the Japanese localization, one entry was altered even in English.
Australia/Europe | Japan | North America |
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Giant Nep-Enut | Big Unbaba (blue) (ビッグウンババ(あお)) | Nep-Enut |
The red and blue variations of this enemy were previously translated as Gargantua Blargg and simply Nep-Enut respectively in English localizations of the Yoshi's Island series. The European localizers apparently didn't notice that no small version of a Nep-Enut exists in this game, or in any Yoshi game for that matter. This was caught by the North American release.
Internal Project Name
Yoshi's Woolly World's project name is Merino according to the game's text archive. Merino is a sheep breed that is commonly used for their wool.
The Yoshi series | |
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NES | Yoshi • Yoshi's Cookie |
SNES | Yoshi's Cookie (Prototype) • Yoshi no Cookie: Kuruppon Oven de Cookie Super Mario World • Super Mario World 2: Yoshi's Island • Tetris Attack • Yoshi's Safari |
Game Boy (Color) | Yoshi • Yoshi's Cookie • Tetris Attack |
Nintendo 64 | Yoshi's Story |
Game Boy Advance | Super Mario World: Super Mario Advance 2 • Yoshi's Island: Super Mario Advance 3 • Yoshi Topsy-Turvy • Yoshi Sample |
Nintendo DS | Yoshi's Island DS (Demo) • Yoshi Touch & Go |
Nintendo 3DS | Yoshi's New Island • Poochy & Yoshi's Woolly World |
Wii U | Yoshi's Woolly World |
Yoshi's Woolly World 2-3 Yarn Store
- Publisher:Nintendo
- US, EU
- Genre:Platformer
- 16th Oct 2015 (USA)
26th Jun 2015 (UK/EU)
Yoshi's Woolly World Amazon
“Yoshi’s Woolly World” is a side-scrolling style platform game developed by Good-Feel and released by Nintendo. This will be the second version to have only one character – Yoshi since the “Yoshi’s Story” version was released in 1997 on Nintendo 64, as well as the spiritual successor to the “Kirby’s” game from Epic Yarn 2010. With gameplay similar to Good-Feel’s “Kirby’s Epic Yarn” games, players will be able to play the protagonist of the game, Yoshi, and will explore the world together, where Characters and environments in the game are made up of yarn and fabric. The game retains much of Yoshi’s movement from the “Yoshi’s Island” game series, including using his tongue to swallow enemies and using his flutter jump to reach high areas. The game is set on an island that contains many Yarn Yoshis of varying patterns, the evil Magikoopa Kamek turns nearly all the Yoshis into bundles of yarn for his master Baby Bowser, scattering them across different worlds. However, two Yoshis manage to avoid being transformed themselves, and they set off to pursue Kamek and rescue their woolly friends. After traveling through six different worlds, Yoshi manages to storm Baby Bowser’s castle. When Yoshis reach Baby Bowser, Kamek reveals that he stole the yarn so that he could use it to grow Baby Bowser to a much larger size. After battling Baby Bowser, the Yoshis rescue their friends from Kamek and Baby Bowser. Kamek and Baby Bowser fly away but crash land on the moon.
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